Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Dec 05, 2009, 05:55 PM // 17:55   #41
Forge Runner
 
FengShuiDove's Avatar
 
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
Advertisement

Disable Ads
Default

Mooooore dartboard buffs please! I need some new elites to cap on some unplayed characters!
FengShuiDove is offline   Reply With Quote
Old Dec 05, 2009, 07:09 PM // 19:09   #42
Forge Runner
 
Karate Jesus's Avatar
 
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
Default

My favorite part about her updates yesterday was that she skipped over the XTH topic. /sigh. Why do I even care any more?

They're just going to fck up this stuff too :/
Karate Jesus is offline   Reply With Quote
Old Dec 05, 2009, 07:10 PM // 19:10   #43
Frost Gate Guardian
 
wetwillyhip's Avatar
 
Join Date: Aug 2006
Location: USA, Southern California, Orange County
Guild: Tyrian Elements [TyE]
Profession: R/Mo
Default

can we get an update or status report on the XTH please? its been 7 months and NOTHING new where it stands. at least come out and say something about it, like it won't come back or it still might.
wetwillyhip is offline   Reply With Quote
Old Dec 07, 2009, 03:30 AM // 03:30   #44
Wilds Pathfinder
 
Anon-e-mouse's Avatar
 
Join Date: Apr 2006
Location: @ Home
Guild: League Of Friends [LOF]
Profession: R/Mo
Default

So what the update is basically saying is that there's really no new content, and apart from some Wintersday stuff won't be any new content. and Linsey is drawing up a list for NEXT year. Umm.. sort out this years list first would be better..

And whilst I'm posting thanks for the news on the XTH.. Oh wait, there wasn't any..
Anon-e-mouse is offline   Reply With Quote
Old Dec 07, 2009, 06:01 AM // 06:01   #45
Krytan Explorer
 
Konker2020's Avatar
 
Join Date: Jan 2009
Guild: Exiled Forcez [Ex]
Default

I'm not at all impressed with an information update as ANet has yet to keep their word. For example, they start off by saying quarterly updates, stick to the first, skip the second because they are too busy, by the time the third comes around, they decide that there are no longer going to be quarterly updates. Skill updates start out monthly, then they can't cope with it, so they switch to bi-monthly and miss the first one. XTH goes down, they say it'll be no more than a month, we are approaching the 1 year mark (not that I care, it should stay down).

Basically, they have yet to follow up on their "updates", and all of this "oh, well this is what we are going to do... when we get to it" stuff should just be left out and ignored because it doesn't emphasize anything, and I really don't know why they are looking towards '10 when they aren't up to date with '09. I'm not trying to be dick or a pessimist, but what they say does not influence or change what they do and honestly I'm quite surprised at how many people still have faith in ANet.

/endrant
Konker2020 is offline   Reply With Quote
Old Dec 07, 2009, 06:09 AM // 06:09   #46
Desert Nomad
 
Krill's Avatar
 
Join Date: May 2005
Location: America
Default

Why do I get the feeling that that there isn't going to be a skill update this week and it will somehow end up being pushed into next year? Even if there is I also find it concerning that the test crew is vetting it, from what I've gathered it's mostly PvE players that love the sort of shit anet has done to ruin PvP.
Krill is offline   Reply With Quote
Old Dec 07, 2009, 06:49 AM // 06:49   #47
Desert Nomad
 
Xenex Xclame's Avatar
 
Join Date: Mar 2006
Guild: DPX
Profession: R/
Default

Quote:
Originally Posted by Krill View Post
Why do I get the feeling that that there isn't going to be a skill update this week and it will somehow end up being pushed into next year? Even if there is I also find it concerning that the test crew is vetting it, from what I've gathered it's mostly PvE players that love the sort of shit anet has done to ruin PvP.
You feel that way because you know Wintersday is coming, and that you also know there will be a big chance that the skill update will be pushed back because they were too busy working on the wintersday stuff.(i thought they automated it so they have to spend less time on it?)

Whats more important, a event that happens will happen once a year or updates that improve the gameplay value of the game, you decide which one has the bigger chance of keeping players playing the game.
Xenex Xclame is offline   Reply With Quote
Old Dec 07, 2009, 07:10 AM // 07:10   #48
Academy Page
 
KPEATOP's Avatar
 
Join Date: Sep 2006
Location: Bulgaria
Profession: W/Mo
Default

There will be a skill update, but it won`t be something that will hold your breath. Probably a few skills will be changed and that`s the best word i can find - fixed: NO, improved:NO, balanced:NO.

ANet is unaware that the way they end with GW1 is the way they`ll start with GW2.

Another thing that i want to share as my personal opinion. PvE will always stay before PvP. Most of the players are PvE "monsters" and they want their brand new armor, their weapon skins and all the loot that you can think of. They pay the money for the game and i bet that they are the dominating part of the GW society. (1)The players that play PvP and try to create the meta (not follow it) are less then 1000. If you are in ANets shoes which side will you choose?

PS1: I can think of 4 nicknames that fit here .
KPEATOP is offline   Reply With Quote
Old Dec 07, 2009, 07:52 AM // 07:52   #49
Frost Gate Guardian
 
Join Date: Apr 2009
Profession: D/
Default

I loved the new trailer Regina! The graphics make cod6 look like a children's colouring book.
Ferminator is offline   Reply With Quote
Old Dec 07, 2009, 08:13 AM // 08:13   #50
Desert Nomad
 
Axel Zinfandel's Avatar
 
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
Default

I seriously doubt there will be a skill update before next year. If there is, it'll be SF, and a small handful of other dartboard nerfs.

Not that I've come to expect anything less than massive, season-long delays.

I will say that the trailer looks awesome. A rather good look at things to come.

Last edited by Axel Zinfandel; Dec 07, 2009 at 08:17 AM // 08:17..
Axel Zinfandel is offline   Reply With Quote
Old Dec 07, 2009, 09:58 AM // 09:58   #51
Krytan Explorer
 
Reflect's Avatar
 
Join Date: May 2007
Location: Varna,Bulgaria
Guild: Glob Of Ectospasm [GoE]
Profession: W/
Default

Shadow Form "Smiter's Boon(PvP)"-like nerf.
kkthxbai
Reflect is offline   Reply With Quote
Old Dec 07, 2009, 02:19 PM // 14:19   #52
Lion's Arch Merchant
 
Meridon's Avatar
 
Join Date: Dec 2008
Guild: Funny Business Inc [FBI]
Default

I will start by thanking Regina for sharing us this information. Now, time for a healthy dose of criticism on this.

Quote:
Originally Posted by Regina Buenaobra View Post
  • The Test Krewe opened to members earlier this week. At the moment they're reviewing a few proposed changes that the designers have drafted and put up for discussion. This mainly involves skill balance updates.
For what it's worth, this is good news. It took you long enough though. The *few proposed changes* sound a bit disappointing in number. I hope you realize that after 3 months of waiting you can't get away with a skill balance that only has a "few changes". A major skill update, with changes to farming skills, and a complete overhaul of PvP/GvG meta is needed. You need to get this done before the end of the year. Don't get me started on what happens if you don't.

Live Team is preparing Wintersday content.
As some posters already mentioned, wasn't this supposed to become automated? I understand that you are also looking to add new content, but keep in mind that it is unacceptable to spend your time between holidays just by preparing for the next one.

Linsey is looking forward to 2010 in terms of what she would like to do for content updates.
This is probably as vague and ambiguous as things can get. And that's bad. If by *looking forward*, you are saying nothing's going to happen this year, and she's already planning/brainstorming for the next, then you need to get your priorities straight. There are several bugs and issues that have been lying around for 2 or more months now, most of them caused by big updates like these. XTH, and leftover issues from last Henchmen AI update (is something EVER going to happen to the henchies at Tombs of Primeval Kings?)just to name a few. At this point, new content is likely to bring only more problems into the game. You're better off fixing the existing problems before creating more.

The customer support team continues to work with individual players on hacked accounts. Gaile Gray recently updated this thread with more information.
The fact that you are referring to the problem as something happening to *individual players* looks a lot like denial of said problem. I'm lucky to have not had my account hacked, but I will speak for those who did. Customer support replies, asking question along the lines of "Do you have anti-viral software installed? Have you told your password to anyone?" are getting ridiculous. We have all seen that GW Login security and NCSoft account security can be improved. Changing the account name from an e-mail address to something else is just a start. Adding another authentication step during login and password changing would be helpful. And who's to say the problem is not simply the security of the GW account servers?

We released an awesome (IMO) new Guild Wars 2 trailer today. This is a project that has been in the works for months, so it's really gratifying for all the teams to be able to read your positive reactions and constructive criticism..
That's cool and all, but we have Guild Wars 2 Guru for that. This is not GW2Guru. And, more importantly, this has nothing to do with what the GW1 Team is or should be doing.

We're aware that a lot of people will be on holiday or won't be able to play at the time when the mAT would normally be scheduled. So, this month's Automated Tournament will take place on the weekend of December 19, and you will need 15 QPs to qualify for it. The new Map Rotation will go live early next week.
That's some good news for those subject to this. It shows that some good decisions and actions don't have to take over 9000 months.

So, all in all, to summarize:
What are you saying you have been doing?
  • Prepare for wintersday.
  • Get Test Crew going.
  • Move December mAT.
What else would we like to hear from you?
  • If the release of the next Skill balance/update is going to be in 2009.
  • How big it is.
  • Anything else you'd like to share on this subject (more = better).
  • If XTH is ever going to be back (If it is not, don't be afraid to say so, we won't hate you for that).
  • If the Tournament Reward Points of the month it crashed are ever going to be distributed (again, if they're not, we won't hate you for saying so).
  • What other preventive actions the Support team has been taking against hacked accounts other than answering player's e-mail.
  • An official statement on the recent lagspikes and connectivity issues, mostly happening in Western Europe.
Meridon is offline   Reply With Quote
Old Dec 07, 2009, 03:31 PM // 15:31   #53
Desert Nomad
 
Krill's Avatar
 
Join Date: May 2005
Location: America
Default

Quote:
Originally Posted by Xenex Xclame View Post
Whats more important, a event that happens will happen once a year or updates that improve the gameplay value of the game, you decide which one has the bigger chance of keeping players playing the game.
I hope you're joking. There are holiday or other major events every two months or so. Having a bunch of people log in to afk the same old games, farm some quest, collect their hats, etc. doesn't keep the game any more alive per se.

It really annoys me that the PvE side of the game is apparently entitled to 98% of the remaining staff resources. For instance, last double HA weekend happened to coincide with a PvE update and 3 times during that weekend, runs were ruined by small bug updates. But skill updates, oh we can only have those once every two months if that. I wouldn't even care if it were not for needed fixes to idiotic skill buffs.
Krill is offline   Reply With Quote
Old Dec 07, 2009, 04:31 PM // 16:31   #54
Desert Nomad
 
Xenex Xclame's Avatar
 
Join Date: Mar 2006
Guild: DPX
Profession: R/
Default

Quote:
Originally Posted by Krill View Post
I hope you're joking. There are holiday or other major events every two months or so. Having a bunch of people log in to afk the same old games, farm some quest, collect their hats, etc. doesn't keep the game any more alive per se.

It really annoys me that the PvE side of the game is apparently entitled to 98% of the remaining staff resources. For instance, last double HA weekend happened to coincide with a PvE update and 3 times during that weekend, runs were ruined by small bug updates. But skill updates, oh we can only have those once every two months if that. I wouldn't even care if it were not for needed fixes to idiotic skill buffs.
Lol you seem to have missed my point.Let me put it another way, which is better,which is better skill updates that increase the funfactor of the game and are more beneficial to the long term life of the game or themed events that people just afk to get points or afk to get hats.

GW used to be good because it had good balance of skills,it was one of the great things you could advertise about the game, you dont see anyone telling their friend,Hey! come play guildwars you get cool hats!
Xenex Xclame is offline   Reply With Quote
Old Dec 07, 2009, 07:33 PM // 19:33   #55
Lion's Arch Merchant
 
]HM[ Sabre Wolf's Avatar
 
Join Date: Oct 2006
Location: USA
Guild: Servants of Fortuna
Profession: W/
Default

About skill updates in respect to changes regarding farming

They can do whatever they want to SF... IMO, they should never have implemented a single God Mode like skill to the game. But I would have a big problem if they went after 600/Smite and 55 builds in some respects. These builds, particularly 600/Smite, takes a combination of several skills and players in order to create a single tank.

600/Smite for example usually (for the basic version) needs a combination or 9-11 skills to operate correctly. So you can't run this alone since you can only have 8 skills on your bar. So this forces you to take an extra person (or hero) in order to run the build. 55 needs about 5-6 skills to operate its build... and though 1 person can run this, it still takes up over half the bar just to survive. These two variations of farm are nothing compared to SF.

For SF, all you need is yourself and 3 skills. You don’t normally need other people, and you don’t need a ton of skills. And that one SF skill, take the same roles of about 4 skills on the 600 bar. Which is why IMO, SF needs to be removed in some respects from this game or should never have been implemented. Yes it’s subject to AoE, Touch and Signet Skills... but 1 Skill to prevent about 80% of all skills in this game from effecting you… just doesn't seem right to me.

All I am asking is for ANET to serious look at SF in comparison to other farm builds... and that the other builds are not as much of a problem then SF builds are.
]HM[ Sabre Wolf is offline   Reply With Quote
Old Dec 07, 2009, 08:43 PM // 20:43   #56
Frost Gate Guardian
 
Join Date: Nov 2007
Default

Quote:
Originally Posted by Ferminator View Post
I loved the new trailer Regina! The graphics make cod6 look like a children's colouring book.
you're trolling right? or are you incredibley stupid?
acerbity is offline   Reply With Quote
Old Dec 07, 2009, 08:47 PM // 20:47   #57
Desert Nomad
 
Krill's Avatar
 
Join Date: May 2005
Location: America
Default

Quote:
Originally Posted by Xenex Xclame View Post
Lol you seem to have missed my point.Let me put it another way, which is better,which is better skill updates that increase the funfactor of the game and are more beneficial to the long term life of the game or themed events that people just afk to get points or afk to get hats.
Sorry, misinterpreted your post as a defense of events over real updates.
Krill is offline   Reply With Quote
Old Dec 07, 2009, 08:54 PM // 20:54   #58
Wilds Pathfinder
 
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
Default

Quote:
Originally Posted by Xenex Xclame View Post
Lol you seem to have missed my point.Let me put it another way, which is better,which is better skill updates that increase the funfactor of the game and are more beneficial to the long term life of the game or themed events that people just afk to get points or afk to get hats.

GW used to be good because it had good balance of skills,it was one of the great things you could advertise about the game, you dont see anyone telling their friend,Hey! come play guildwars you get cool hats!
FYI, the last two skill updates created broken skills (which some were later nerfed) and fixed some of the broken skills that were a result of prior big updates.

I'd personally take the hat
The Drunkard is offline   Reply With Quote
Old Dec 07, 2009, 09:39 PM // 21:39   #59
Ascalonian Squire
 
The Blood Countess's Avatar
 
Join Date: Nov 2009
Guild: Someone stole my [shoe]
Profession: R/
Default

Quote:
Originally Posted by ]HM[ Sabre Wolf View Post
About skill updates in respect to changes regarding farming

They can do whatever they want to SF... IMO, they should never have implemented a single God Mode like skill to the game. But I would have a big problem if they went after 600/Smite and 55 builds in some respects. These builds, particularly 600/Smite, takes a combination of several skills and players in order to create a single tank.

600/Smite for example usually (for the basic version) needs a combination or 9-11 skills to operate correctly. So you can't run this alone since you can only have 8 skills on your bar. So this forces you to take an extra person (or hero) in order to run the build. 55 needs about 5-6 skills to operate its build... and though 1 person can run this, it still takes up over half the bar just to survive. These two variations of farm are nothing compared to SF.

For SF, all you need is yourself and 3 skills. You don’t normally need other people, and you don’t need a ton of skills. And that one SF skill, take the same roles of about 4 skills on the 600 bar. Which is why IMO, SF needs to be removed in some respects from this game or should never have been implemented. Yes it’s subject to AoE, Touch and Signet Skills... but 1 Skill to prevent about 80% of all skills in this game from effecting you… just doesn't seem right to me.

All I am asking is for ANET to serious look at SF in comparison to other farm builds... and that the other builds are not as much of a problem then SF builds are.
please, I'm begging you not to turn this thread into ANOTHER SF bashing thread.... Im soooo sick of reading about how much everyone loves/hates SF.
The Blood Countess is offline   Reply With Quote
Old Dec 07, 2009, 10:40 PM // 22:40   #60
Lion's Arch Merchant
 
]HM[ Sabre Wolf's Avatar
 
Join Date: Oct 2006
Location: USA
Guild: Servants of Fortuna
Profession: W/
Default

Quote:
Originally Posted by The Blood Countess View Post
please, I'm begging you not to turn this thread into ANOTHER SF bashing thread.... Im soooo sick of reading about how much everyone loves/hates SF.
Quote:
Originally Posted by ]HM[ Sabre Wolf View Post
About skill updates in respect to changes regarding farming

All I am asking is for ANET to serious look at SF in comparison to other farm builds... and that the other builds are not as much of a problem then SF builds are.
Note I am not... I am talking about Skill Update for Farming in general... and asking ANET to look at other farming builds in comparison to SF... not just about SF itself. Please read the entire post...
]HM[ Sabre Wolf is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:56 AM // 10:56.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("